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Autodesk 3ds max 2018 book free download

He has also developed a web site that provides free teaching and learning resources to faculty and students. Since , over half a million users have visited his web site and are using the resources on a regular basis. Customer Reviews, including Product Star Ratings help customers to learn more about the product and decide whether it is the right product for them.
Instead, our system considers things like how recent a review is and if the reviewer bought the item on Amazon. It also analyzed reviews to verify trustworthiness. Autodesk 3ds Max A Comprehensive Guide textbook aims at harnessing the power of Autodesk 3ds Max for modelers, animators, and designers.
The textbook caters to the needs of both the novice and the advanced users of 3ds Max. Keeping in view the varied requirements of the users, the textbook first introduces the basic features of 3ds Max and then gradually progresses to cover the advanced 3D models and animations. In this textbook, two projects based on the tools and concepts covered in the book have been added to enhance the knowledge of users. This book will help you unleash your creativity, thus helping you create stunning 3D models and animations.
Errata We take every precaution while preparing the content of the book but mistakes do happen. This will help the other readers from frustration. Contact Author Stay connected with us through Twitter risingpolygon to know the latest updates about our products, information about books, and other related information. You can also send an e-mail to author at the following address: raveeoc gmail. These features improve your efficiency and artwork as you incorporate them into your workflow.
In this section, I am discussing some techniques, tips, and concepts that will help you in creating some cool textures and background designs. These techniques will help you in creating cool looking backgrounds and textures for your 3ds Max scenes. In this unit, I will describe the following: Understanding non-destructive editing Creating custom textures and designs Creating custom diffuse, specular, bump, reflection, and normal maps Non-destructive Editing Photoshop offers non-destructive editing features.
Non-destructive editing allows you to make changes to an image without changing pixel data in the original image. There are many ways in Photoshop that enable you to perform non-destructive editing. Adjustment Layers The Adjustment layers non-destructively alter underlying tones and colors [see Figure F1].
These layers apply color and tonal adjustments to the image without changing the pixel data. The adjustments are stored in the adjustment layer and applied to the all layers below it. On the other hand, the fill layers fill a layer with color, gradient, or pattern and do not affect the layers underneath. Tip: Clipping Adjustment Layers You can clip an adjustment layer to affect only one layer in the Layers panel. To clip a layer, hold Alt and move the mouse pointer on the boundary of the two layers.
When the shape of the pointer changes, click to enable layer clipping. The other advantages of using the adjustment layers are as follows: You can re-edit the adjustment layer any time. You can reset the effect of the layer. You can apply adjustments to the multiple documents by copying and pasting adjustment layers between documents. You can adjust the blending mode to merge their effect with other layers.
You can toggle their visibility on and off to preview the before and after comparisons. You can rearrange, delete, hide, and duplicate the adjustment layers. Filtering with Smart Filter Any filter that you apply to a smart object is a smart filter. These filters appear below the smart objects in the Layers panel.
If you select a layer and then choose Convert for Smart Filters from the Filter menu, the selected layer is converted to a smart object and then you can apply smart filters onto the smart object [see Figure F2]. Like the Adjustment layers, you can re-edit smart filters, change their order, blending mode, and so forth.
To expand or collapse the view of the Smart Filters, click the triangle next to the Smart Filter icon. If you want to expand the new effects by default, choose Panel Options from the Layers panel.
Note: Gallery If you apply more than one filter using Filter Gallery, they appear as a group with the name Filter Gallery. Retouching on a Separate Layer Clone Stamp Tool also referred to as Clone Tool is extensively used by the texturing artists to retouch the textures. This tool and other retouching tools such as Healing Brush, and Spot Healing Brush tools let you retouch non- destructively on a separate layer.
When you are retouching on a separate layer, make sure that All Layers is selected from the Sample drop-down in the options bar [see Figure F4]. Figures F5 and F6 show the original texture and randomize texture created using Clone Stamp Tool, respectively.
This button is available on the right of the Sample drop-down [see Figure F4]. To get rid of this behavior, use a custom shaped grungy brush. To restore the cropped data anytime, choose Reveal All from the Image menu. Masking Masks in Photoshop are used to hide portions of a layer or reveal the portions of the layers below [see Figure F8]. The masks are non-destructive, you can re- edit them any time.
As discussed earlier, the Filter masks allows you to mask out the effect of the Smart Filters. Tip: Adding layer mask to the Background layer If you want to apply a layer mask to a Background layer, you need to first convert it to regular layer by choosing, New Layer from Background from the Layer menu.
Blending Modes Blending modes control how a layer blends with the pixels in the layers beneath it [see Figure F9]. You can use the blending modes to generate various effects that you can use to create cool textures, especially organic textures. The Overlay, Multiply, and Soft Light modes in particular are very useful and extensively used by the texturing artists. Blending modes in Photoshop are grouped category wise. These modes tend to darken the colors. These modes tend to lighten the colors.
These modes perform different operations on the layers. These modes generate the final color based on the differences between the values of the source color and underlying color. These modes transfer one or more of the components hue, saturation, and luminosity from the underlying color to the result color. Specifying a Tonal Range for Blending Layers The Blend If sliders available in the Blending Options section of the Layer Style dialog [see Figure F10] give you ability to control which pixels from the active layer and the underlying layers appear in the final image.
You can remove dark pixels from the active layer or make the bright pixels visible from the underlying layer. You can also blend the pixels to create a smooth transition. You can also specify which channel data you want to blend, the default is Gray which specifies the blending range for all channels [see Figure F10].
Tip: Defining a range of partially blended pixels To define a range of partially blended pixels, hold Alt and then drag the one of a slider triangle [see Figure given next].
High Pass Filter This filter, that you can access from Other sub-menu of the Filter menu, is useful for sharpening the image as well as for creating a base image for the bump maps. For enhancing the images, create a copy of the layer, and then apply the High Pass filter to it with a relatively low radius.
Now, blend the two layers using the Overlay blending mode. This filter is also useful for extracting line art. To get the base image for the bump map, apply the High Pass filter with relatively high radius value to the image [see Figure F11]. Using Channels Data You can use the channel data to quickly create base images for bump and reflection maps.
To create base image for bump or reflection map, you can use the red and blue channels, respectively [see Figure F12]. Now, you can use the Levels adjustment to create bump or reflection map. You can create brushes that apply paint to images in a variety of ways.
You can select an existing preset brush, or create a unique brush tip from part of an image. Creating brushes from any image is extremely easy, make a selection and then choose Define Brush Preset from the Edit menu. The Brush panel [see Figure F13] not only allows you to select preset brushes but also lets you modify add enhancement the existing brushes and design new custom brushes.
There are many options in the Brush panel that you can use to add enhancements to your brush. Among the most useful are Shape Dynamics, Scattering, and Smoothing. When you use brush for painting on your textures, it is recommended that you use a build-up approach. Always start with low opacity brush settings and then build up the tone slowly. The end result will depend on how efficiently you have used the opacity settings.
Navigate to the folder where you want to save the files and then create a new folder with the name unit-mt1. In the process, you will learn about equalizing images in Photoshop. Before tiling your textures, you need to fix problems such as uneven brightness, visible seams, and shift in colors.
MP4 Open Photoshop and create a x px document. Save the document with the name umt1-hoe Unlock the Background layer and then press D to set the black and white colors for the foreground and background, respectively. Note: Difference Cloud Filter The Difference Clouds filter randomly generates values between the foreground and background colors to create a cloud pattern.
This filter blends the colors in the same way the Difference mode blends. If you apply this filter a subsequent number of times, ribs and veins are created that resembles a marble texture. Repeatedly apply the Difference Clouds filter until you get the basic marble texture you are looking for [see Figure E3].
Duplicate Layer 0 and rename it as Layer 1. The Average filter averages color of an image or selection and then fill the image or selection with that color. It helps in creating smooth looking textures. Warning: Transparent Pixels Unexpected results are produced if you average pixels from the transparent regions. Place Layer 1 underneath Layer 0 in the Layers panel. The High Pass filter allows you to retain the edge details in the specified radius where sharp color transitions occur in the image.
It then suppresses the rest of the image. For example, if you apply this filter to a grass texture, it will convert the image to a homogeneous patch of green. Tip: Extracting Line Art This filter is useful in extracting line art and large black and white areas from the scanned images. Choose Adjustments Color Balance from the Image menu. The Color Balance command allows you to change the overall mix of the colors in the image. You can use this command for a generalized color correction.
Choose Adjustments Exposure from the Image menu. In the Exposure dialog that appears, set Exposure to 0. The Equalize command redistributes the brightness values so that they represent entire range of the brightness values.
It adjusts tonality of the image in the Linear color space. In this example, you will use the Offset filter and some Photoshop techniques. MP4 Launch Photoshop and then open grungeMetal. In order to create a tileable texture, first you will make the texture [that you want to make seamless] square. Press Enter to commit the changes. The Crop tool allows you to remove unwanted portions of an image.
It also gives you ability to straighten the images. The Crop tool is non-destructive tool meaning you can retain the cropped pixels to optimize the crop boundaries later. When you perform a crop on an image, Photoshop gives you real-time feedback to visualize the final result. Choose Image Size from the Image menu. Save the Photoshop document as umt1-hoe The reason we want to get rid of those scratches is that they might look odd when texture is tiled.
Clone Stamp Tool allows you to duplicate objects or remove a defect in an image. You can use this tool to paint one part of an image to another part of the same image or over another part. You can also paint contents of one layer to another layer. This tool also allows you to set a brush tip. Open oilTexture. Set Blending Mode to Multiply for the oil texture. Add a Levels adjustment layer and clip it to the oil texture layer.
Adjust the levels [see Figure E6]. Ensure the oil texture layer is selected and then click the Add layer mask from the Layers panel. Set the foreground color to black and pick a noise brush. Now, paint black on the mask to get rid of the seams and unwanted area [see Figure E7].
Ensure the layer is at the top of the stack in the Layers panel. Rename layer as Base. Choose Other Offset from the Filter menu. The Wrap Around feature fills the undefined space with content from the opposite edge of the image. Ensure the Base1 layer is selected in the Layers panel. Click the Add layer mask button to add a layer mask. Ensure the Foreground Color is set to Black and then pick a noise brush. Using the Brush tool, paint on the seams to get rid of them. When you paint black, you reveal the layer underneath [see Figure E10].
You can also use Healing Brush Tool to clone some areas. This tool allows you to preserve the luminosity of the pixels. Choose Flatten Image from the Layer menu and then unlock the Background layer. Choose Canvas Size from the Image menu. Press Shift to snap the movement [see Figure E12]. Similarly, create two more copies [see Figure E13].
Tip: Order of the layers Create and place layers in clockwise direction [see Figure E13]. Any remaining transparent area is filled with white. Warning: Flatten Image When you use this command, the images are merged permanently. You cannot revert to the unflattened state. Warning: Flatten Image Photoshop also flatten the images, if you switch between the color modes. Therefore, I recommend that you make a backup of your document before switching the color modes.
If you find some seams in the image or if you want to break the symmetry do not hesitate in using Clone Stamp Tool. Exercise 3: Creating custom diffuse, bump, reflection, and displacement maps This exercise deals with creating custom diffuse, bump, reflection, and displacement maps that you can use in any 3D application of your choice. In this exercise, you will first create the diffuse map by converting an image to a seamless texture and then you will use various techniques to create other maps from the seamless diffuse map.
MP4 Open Photoshop. Create a x px document. Rename the layer as Base [see Figure E2]. From the Filter menu, choose Other Offset to open the Offset dialog. In this dialog, set Horizontal and Vertical to Also, make sure Wrap Around is chosen in the Undefined Areas group.
You will see that the offset is not centered on the canvas even if I have set Horizontal and Vertical to units which is half the size of the document. It happens because Offset filter takes whole image into account not just the visible area of the canvas [see Figure E3]. Choose Cancel from the Offset dialog. To overcome this issue, I will select the visible area of the image and then apply the Offset filter.
Rename the new layer as Base1. Create a copy of Base and then move it above Base1 [see Figure E5]. Add a layer mask to the Base copy and fill it with black [see Figure E6]. Set white as active color and then make sure the layer mask is selected. Now, choose a different noise brush and randomly paint to reveal some more texture.
Choose Flatten Image from the Layer menu to collapse all layers. Create clones of holes on their opposite side using Clone Stamp tool [see Figure E8]. Now, add a Levels adjustment layer and adjust the levels [see Figure E9].
Make sure the layer mask of Level 1 layer is selected. Now, paint black to get the some of the details back from the state prior to applying levels [see Figure E10]. This command adjusts the intensity levels of shadows, midtones, and highlights of an image.
The histogram that this command provides, gives you a visual feed for adjusting the key tones of the image [see the image on the right]. Tip: Correcting Exposure and Color Balance You can quickly fix issues like color balance and incorrect exposure using the Levels command. Add a layer mask to the grunge layer and make sure it is selected. Now, paint with black color using a noise brush to get rid of the seams [see Figure E12].
Save the Photoshop file. Tip: Adding Contrast to the Image If any image does not use the full tonal range, you can use the Shadow and Highlight input sliders inward until they touch the end of histogram. See the before and after images given next. Next, you will create the reflection map.
However, I like to use the blue channel of the image to create reflection map as this channel already has some contrast by default. Note: The Desaturate Command The Desaturate command is responsible for converting color values to the grayscale values.
However, it does not change the color mode of the image. Warning: The Desaturate Command If you are working with a multi-layer document, the Desaturate command converts the selected layer to grayscale values. On the Channels panel, click the Blue layer. This command copies merged data of all visible layers in the selected area. In contrast, the Copy command copies the selected area on the active layer. Add a Levels adjustment layer and exaggerate contrast in the image [see Figure E13].
Similarly, to create the bump map, use the red channel information and adjust levels to lighten the tone [see Figure E14]. If you want more details, you can use the Brightness and Contrast adjustment to boost the contrast [see Figure E15]. To create the displacement map, copy the bump map and paste it in a new document. Add a Levels adjustment layer and adjust levels until you get the cleaner holes [see Figure E16].
Keep in mind that the white area will be displaced on rendering, the black area will be left alone. Now, blur the image with the Gaussian Blur filter with the strength of 1.
You can use the same technique to create various types of fabrics and special effects. MP4 Open Photoshop and create a xpx document. Click OK. You can use this filter in a variety of ways. From reducing banding from the feathered selections to give realistic looks to the heavily retouched areas, from making a texture realistic to creating special effects.
It provides two options for noise distribution: Uniform and Gaussian. The Uniform method creates a subtle effect whereas the Gaussian method produces a speckled effect. You can use the Monochromatic option if you just want to affect the tonal values leaving the color unchanged. Note: Wind Filter The Wind filter applies tiny lines to the image simulating a windblown effect. It has three types: Wind, Blast, and Stagger. The Stagger is more dramatic than the other two methods.
This method offsets lines in the image [see the imaged below]. Use the following color: Meine Mediathek Hilfe Erweiterte Buchsuche. Sham Tickoo. Salient Features Consists of 18 chapters and 1 project that are organized in a pedagogical sequence covering various aspects of modeling, texturing, lighting, and animation. The first page of every chapter summarizes the topics that are covered in it.
Stay in the artistic flow with creative tools in an artist-friendly UI. What you can do with 3ds Max. Create realistic 3D designs with powerful modeling tools. See 3ds Max features. Learn more about 3D environment modeling. Produce high-quality renders. Read story. Re-creating the past using VFX. Watch video min. From concept to final render. Read the blog. Repurposing game assets. Explore 3ds Max resources. Tutorials of all levels to help you learn 3ds Max.
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(PDF) 3ds Max -Getting Started with Standard Materials and Lights | Saif Ali –
Buy Autodesk 3ds Max A Comprehensive Guide: Read Books Reviews – Look inside this book. Autodesk 3ds Max Send a free sample. The Help is your comprehensive guide to learning and using the Autodesk 3ds Max and Autodesk 3ds Max Design software. The Help is your comprehensive guide to learning and using the Autodesk 3ds Max and Autodesk 3ds Max Design software.
3ds Max – Getting Started with Standard Materials and Lights PDF ( Free | Pages )
Chapter 4: Working with Architectural Objects. Chapter 5: Splines and Extended Splines. Chapter 6: Modifying Splines. Chapter 7: Materials and Maps. Chapter 8: Modifying 3D Mesh Objects. Chapter 9: Graphite Modeling Technique. Chapter Compound Objects. Chapter Modifiers. Chapter Lights and Cameras. Chapter Animation Basics. Chapter Systems, Hierarchy, and Kinematics. Project 1: Creating a Diner. Tutorial files zipped PDF file.
Free Technical Support For free technical support, please email to. Rendered Images. Click here to order. If you find any problems in downloading the files or the contents, please contact us at techsupport cadcim.
Thank you. Following are the salient features of this book : Consists of 18 chapters and 1 project that are organized in a pedagogical sequence covering various aspects of modeling, texturing, lighting, and animation. The author has followed the tutorial approach to explain various concepts of modeling, texturing, lighting, and animation. Consists of 18 chapters and 1 project that are organized in a pedagogical sequence covering various aspects of modeling, texturing, lighting, and animation.
The author has followed the tutorial approach to explain various concepts of modeling, texturing, lighting, and animation. The first page of every chapter summarizes the topics that are covered in it. Step-by-step instructions that guide the users through the learning process.
Additional information is provided throughout the book in the form of notes and tips. Self-Evaluation test and Review Questions are given at the end of each chapter so that the users can assess their knowledge. Errata Paperback Retail:. You Pay:. Google Books.
Vital Source Buy or Rent. Post Review. Autodesk 3ds Max A Comprehensive Guide textbook aims at harnessing the power of Autodesk 3ds Max for modelers, animators, and designers. The textbook caters to the needs of both the novice and the advanced users of 3ds Max.
Keeping in view the varied requirements of the users, the textbook first introduces the basic features of 3ds Max and then gradually progresses to cover the advanced 3D models and animations. In this textbook, two projects based on the tools and concepts covered in the book have been added to enhance the knowledge of users. This book will help you unleash your creativity, thus helping you create stunning 3D models and animations. The textbook will help the learners transform their imagination into reality with ease.
Also, it takes the users across a wide spectrum of animations through progressive examples, numerous illustrations, and ample exercises. Paperback eBook.
Chapter 2: Standard Primitives. Chapter 3: Extended Primitives. Chapter 4: Working with Architectural Objects. Chapter 5: Splines and Extended Splines. Chapter 6: Modifying Splines.
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Please give us your email address and we will keep you informed about the material added to this web page mailto: sales cadcim. Click to see Full Image. Autodesk 3ds Max A Comprehensive Guide textbook aims at harnessing the power of Autodesk 3ds Max for modelers, animators, and designers.
The textbook caters to the needs of both the novice and the advanced users of 3ds Max. Keeping in view the varied requirements of the users, the textbook first introduces the basic features of 3ds Max and then gradually progresses to cover the advanced 3D models and animations. In this textbook, two projects based on the tools and concepts covered in the book have been added to enhance the knowledge of users. This book will help you unleash your creativity, thus helping you create stunning 3D models and animations.
The textbook will help the learners transform their imagination into reality with ease. Also, it takes the users across a wide spectrum of animations through progressive examples, numerous illustrations, and ample exercises. Following are the salient features of this book :.
Brief Table of Contents. Chapter 1: Introduction to Autodesk 3ds Max Chapter 2: Standard Primitives. Chapter 3: Extended Primitives. Chapter 4: Working with Architectural Objects. Chapter 5: Splines and Extended Splines. Chapter 6: Modifying Splines. Chapter 7: Materials and Maps. Chapter 8: Modifying 3D Mesh Objects. Chapter 9: Graphite Modeling Technique. Chapter Compound Objects. Chapter Modifiers. Chapter Lights and Cameras. Chapter Animation Basics. Chapter Systems, Hierarchy, and Kinematics.
Project 1: Creating a Diner. Tutorial files zipped PDF file. Free Technical Support For free technical support, please email to.
Rendered Images. Click here to order. If you find any problems in downloading the files or the contents, please contact us at techsupport cadcim. Thank you. Following are the salient features of this book : Consists of 18 chapters and 1 project that are organized in a pedagogical sequence covering various aspects of modeling, texturing, lighting, and animation.
The author has followed the tutorial approach to explain various concepts of modeling, texturing, lighting, and animation. The first page of every chapter summarizes the topics that are covered in it. Step-by-step instructions that guide the users through the learning process. Additional information is provided throughout the book in the form of notes and tips. Self-Evaluation test and Review Questions are given at the end of each chapter so that the users can assess their knowledge.
Part files zipped PDF file. Color Images. Chapters for free download.